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Sphere Falling

The  concept  for  an  interactive,  transmedia, participatory space 
 

Allow for exploring more knowledge of climate change by moving and playing through the installation's physical space. 

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Click and choose what you want to see.
BACKGROUND
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Climate Change
Background-Climate Change
​​Global Mean Temperature Difference from 1850-1900 (°C )
Human Behavior Might Be The Hardest Part Of Climate Change To Predict
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The depletion of natural resources and environmental degradation have produced many adverse effects, and the various challenges facing humanity are increasing. Climate change has become one of the greatest challenges of our time. With increasing greenhouse gas emissions, climate change is happening faster than we expected.
Human behavior and climate change
RESEARCH
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The Relationship Between Human Behavior And Climate Change
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In 2019, nearly 22 million people will become “climate refugees.” According to the World Bank report: In the next 30 years, more than 143 million people worldwide will be forced to become “climate refugees.”
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Mark Garten, the UN secretary-general. Told a conference of  “climate-vulnerable” countries that were “huge injustices” in the climate change process: those most affected by climate change were often those least responsible countries.
Human Behavior
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Human beings are disrupting and destroying the land and using many fossil fuels in their lives. These actions have further accelerated climate change.
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Human behavior is minimal with nature, and it is difficult for us to really change the climate.
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“Low-carbon life” is like Shouting slogans. But people don't know exactly what can be done or what changes they will make to the environment.
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Humans believe that rising sea levels and melting glaciers brought about by climate change will have little impact on their lives at present.

1. Climate disasters have a huge impact on people's lives, but people do not believe that their actions will have a huge impact.

2. Not knowing that climate change will eventually lead to disaster

3. Humanity lacks sympathy for people in areas affected by climate disasters

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Education on climate change
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Education On Climate Change
The perspective of professional organizations
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“Providing environmental and climate-related education and training is as important as reducing greenhouse gas emissions and developing effective policies, and we should maximize audience awareness.
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They study of environmental education among students of all ages, from kindergarten through high school, concluded that 83% of students had improved their environmental behavior through environmental education.
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Helping more people understand and respond to climate issues through education. And encourage them to change their behaviors and attitudes. Let them realize that climate change is a global emergency.
Education -  especially for children and young people, is a key factor in curbing climate change. Today's education affects how humanity handles it 20 or 30 years from now, and climate education will play a key role in the far future.
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The Theory of  Planned Behavior
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We believe that climate education can raise people’s awareness of the environment and help them understand their behavior's feasibility.
Personal environmental behavior is determined by three necessary factors
1.A positive attitude about the climate-relevant behavior (as determined by their values and beliefs)
 
2.Believe that social norms support the behavior (consistent group expectations)
 
3.Believe that they have sufficient control over the action (understand simple behavior changes)
The more that these three factors are aligned in the pro-environmental direction, the more likely the person will intend to engage, and will actually engage, in pro-environmental behavior. 
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Current forms and content of climate education
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Current forms and content of climate education
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The true transformation of knowledge into action requires critical thinking, problem-solving, and decision-making three changes. In general, what is missing in education is these three periods.
 
In receiving education, learners are often passive, lack thinking. They only stay in the "knowledge" period. Moreover, education seldom cultivates learners' problem-solving ability and decision-making ability, making it difficult for education to transform knowledge into personal behavior truly.
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Transform climate education through immersive experiences
Drama can be a form of heuristic education. Immersive spaces are often highly participatory, and context can enhance participants’ empathy and incorporate more thinking and practice into the process of climate education.

Marie Jeanne McNaughton, UK
 
She has introduced environmental themes in drama education and taught in Scottish schools. 

 

She has published some papers and pointed out that drama education can help young people develop awareness, knowledge, and concepts, encourage positive attitudes and personal lifestyle decisions, and acquire action skills in r the environment.

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To make the concept and prototype for an interactive, transmedia, participatory space that would explore more knowledge of climate change by moving and playing through the installation's physical space. 
The advantages of immersive experiences
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Stimulate the interest of participants
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Arouse the reflection and critical thinking
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Overcome the distant and complex character of climate change
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Develop the decision-making ability
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Cultivated the empathy of participants
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Feel climate change more intuitively
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Match

Trends and changes in education

The long-term trend of education requires more participatory, reflective, and learner-led environments.

The education emphasis has shifted from simply ‘getting the message across’ to facilitating civic participation, deliberative learning, and re-imagining future possibilities.

Human behavior and disasters
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Mapping From Human Behavior To Natural Disasters
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Questionnaire
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Online Questionnaire
-Analyzed people’s understanding of different human behaviors that caused climate change 
-Collected 208 valid samples through online questionnaires.
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Findings
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Fashion
The fashion industry accounts for about 10% of global carbon emissions and nearly 20% of wastewater. And while the environmental impact of flying is now well known, fashion sucks up more energy than both aviation and shipping combined.
Sea level rise
Sea level rise is a slow-onset natural disaster, so people often ignore it.
 
The continuous accumulation and gradual rise in sea level will pose a great threat to humankind.
 
Almost all human carbon emission behaviors affect sea level rise potentially.
Red meat can have up to 100 times the environmental impact of plant-based food. This is because the production of red meat uses a lot of feed, water, and land. Cows themselves also give off methane emissions (a harmful greenhouse gas).
More people are confused about the factory's production and operation and believe that they have encountered difficulties in fulfilling their civil rights.
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Food
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Factory
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the least well-known
the most thought-provoking
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Goal
Project Goal
Concept Development 
Space design on sea
Design for the sea-level rise through an immersive interactive experience based on art and entertainment.   
Correlate the carbon emissions caused by personal behavior with the sea-level rise to make the participants intuitively aware of personal behavior impact on climate change, cultivating a sustainable lifestyle.
an immersive interactive experience based on art and entertainment. 

 
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The circular plane represents the sea level, and the hollow sphere simulates the shape of the planet. As carbon emissions increase, holes of varying sizes appear on the globe's surface, which implies the earth's damage by excessive carbon emissions. The rise in the circular plane corresponds to the rise in the sea level.
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Space design on land 
The space plan on land is an inflatable structure. We will use this sustainable and lightweight material to construct multiple temporary and immersive urban interactive installation spaces. They will be easy to move, disassemble, and build.
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Before 
During inflating
After
Finish
Location
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HongKong
(in the south of China, east of Zhuhai port) 
Tianjing
Shanghai
Hangzhou
Shenzhen
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Surrounded by the sea, will be affected by the rising of sea level directly. 
Have fewer than 20m people but emitting more than 150m tonnes of carbon.
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These five cities have developed rapidly and are located in coastal areas, so they are most affected by sea level.
It is found that the economic level is most relevant to carbon footprint because people with higher income tend to consume more goods.
Rapid economic and social development 
One of the world's most affluent regions
Hainan
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Collect participants' behavior in any space and convert them into corresponding carbon emission data.
There is real-time data transmission between space at sea and on land
In the maritime space (Hong Kong), participants can see all the data and accumulate human carbon emission behavior.
Data linkage between cities
SPACE ONE
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Food
Work- Space one
Carbon emissions of different foods in various stages
Different food’s carbon emissions are rather different. Food goes through a series of stages, from production to reach the table, and their carbon emissions are produced in various stages. 
Most carbon emissions happen during production, rather than transportation: What you eat is more important than where it comes from. 
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Beef has the highest carbon emissions                         

Plant foods (root vegetables, fruits) have low carbon emissions. 

 

Farming produces the highest carbon emissions.

Design exploration
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Our interaction design
Simulate the behavior of people who pick up food.
 
Present the carbon emissions of food in different stages.
PICK!
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Prototypes testing
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Part of the code
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SPACE TWO
Fashion
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Work- Space two
Carbon emissions of clothes of different fabrics
According to the World Resources Institute, 20 items of clothing are manufactured per person per year. This is because of “fast fashion”: clothes produced quickly, cheaply, and unsustainably. As the price of our clothes drops, the environmental (and human) costs increase.
Repeat purchase behavior of humans is increasing carbon emissions, and different materials have different environmental impacts.
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Design exploration
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Our interaction design
Online shopping makes consumption more impulsive and frequent.   
Simulate the behavior of people’s repeated purchases online.   
Present the total carbon emissions.

 
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Prototypes testing
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Part of the code
void loop()
{
int i;  
uint16_t val=0;  
BH1750_Init(BH1750address);  
delay(200);
if(2==BH1750_Read(BH1750address))  
{    
val=((buff[0]<<8)|buff[1])/1.2;    
Serial.print(val,DEC);        
Serial.println("[lx]");    
if (val>500 && flag1){    
flag1=false;    
flag2=true;    
black();    
}    
  if (val<=500 && flag2){      
  flag2=false;      
  flag1=true;      
  white();    
 }  
}    
 delay(150);
}
int BH1750_Read(int address)
{  
int i=0;
Wire.beginTransmission(address);   Wire.requestFrom(address, 2);   while(Wire.available())  
{    
buff[i] = Wire.read();  // receive one byte     i++;  
}  
Wire.endTransmission();    
return i;
}
void BH1750_Init(int address)
{  
Wire.beginTransmission(address);   Wire.write(0x10);//1lx reolution 120ms   Wire.endTransmission();
}
void black(){      
for(int i=0; i<NUM_LEDS; i++){         leds[i] = CHSV(100, 100, 100);         FastLED.show();        
delay(50);        
FastLED.show();    
 }
} void white(){      
for(int i=0;
i<NUM_LEDS; i++){        
leds[i] = CHSV(0, 0, 0);                           FastLED.show();        
   delay(2);        
   FastLED.show();    
 }
}
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Work- Space three
SPACE THREE
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Factory

Tried to invite participants to join a climate change story about the factory, which takes place in the local city.

This experience is designed for eight people at a time. Participants start by “check-in” in a city. They need to learn about their virtual identities, the city's climate, and what's going on. The story revolves around "factories" and "carbon emissions." And participants make decisions based on their knowledge and virtual identities. The decision station will be composed of various viewpoints and decision logic, and different decisions will lead to different results.

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Through the storytelling, participants can understand local urban development and climate issues, think about problems from different identities, and then make personal reflection choices. It will affect participants on climate actions in daily activities.

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Check-in

At the beginning of the experience, participants need to confirm their identity to "Check-in" through a camera. 
The system will match the virtual identities of
8 participants randomly, such as boss, employee, citizen, and government. 
Through "identity matching," participants have a more sense of substitution to strengthen their
empathy and awareness of thinking and decision-making from others' perspectives.

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"identity matching" is a face tracking system(written by Spark AR)
When participants smile at the camera, decorations corresponding to the identity will be displayed in AR.

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Storyline

Through the form of stories, a learning environment that requires careful consideration is created. The content of the space focuses on local economic development and climate issues. This is a process of making choices in the "factory" story.
It is hoped that through this space, participants’ attention to local climate issues will be cultivated to ultimately change broader social behavior and its impact on the planet.

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Different economic benefits and environmental impacts caused by different production methods.

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Different workload and income due to different output.

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The impact of maintaining the current factory operations on their lives.

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The decision of the factory. The response of the citizens. The development of the local economy and environment.

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Space Design On Sea
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Space Design On Sea
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Space moving line
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Entrance
Food bar
Stair
Carbon Calculator
Carbon Calculator
Elevator
Entrance
Elevator
Conference Room 
Elevator
Elevator
Exhibition Room 
Exhibition Room 
Entrance
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User journey 
User Flow
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Initial state: no carbon emissions

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With the production of carbon emissions, sea levels gradually rise.

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A large number of carbon emissions are produced, and the sea surface floods the lower half of the space.

Gallery Space
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Part of the code
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1.gif
3.gif
Food Space
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Fashion Space
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Factory Space
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Space Design On Land
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Space Design On Land
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Axonometric drawing
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Space moving line
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Interior Design
Land space uses TouchDesigner to simulate sea-level rise in real-time based on participants’ carbon emissions to create an immersive experience
Process
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Real-time sea level rise and fall according to the carbon emissions generated by users
Video
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Video
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